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I've seen a number of posts saying that people are contemplating or planning to stay here, even when Voat returns.

I'm doing my due lurking dilligence and trying to get a feel for the site myself, but I thought I'd ask in case I miss something.

Is it just the responsive admins and the lower traffic? Or are there other things that make this place superior?

Thanks.

I've seen a number of posts saying that people are contemplating or planning to stay here, even when Voat returns. I'm doing my due lurking dilligence and trying to get a feel for the site myself, but I thought I'd ask in case I miss something. Is it just the responsive admins and the lower traffic? Or are there other things that make this place superior? Thanks.

28 comments

[–] jobes 1 points (+1|-0) Edited

Switching to the Amazon version of CryEngine basically meant that CryTek was going to lose out on CIGs hard work,

Ehh, Cry was a dead company until we infused them with cash. Lumberyard was then a dead project before we had sign off for Star Citizen. Switching to LY didn't necessarily hurt Crytek, SC had already hired away their few remaining engineers that knew how to use the engine. I stopped getting any knowledge of internal Cry workings a few years ago so I can't really comment on the last 3 paragraphs.

There is some inaccuracy in the first part of your post, but it's not wrong generally. I work on LY and was there during the acquisition of Cry and worked on the engine before we acquired CryEngine. I can answer many questions about Cry/LY if you have some.

@PMYA

[–] AlkaiserSoze 1 points (+1|-0)

Thank you for your insight into the situation. I'd be curious as to the differences between Lumberyard and the original CryEngine as I'm a bit iffy on those. From what I can tell, it seems as though there are better development tools to work with in Lumberyard but I'm more of a network/server guy so I can't fully grasp the framework differences that get mentioned in the SC forums. The modifications that CIG implements do blur the lines between their own tech and Lumberyards existing tech. I am aware that Amazon gets access to many of the tech that CIG is creating for use in the Lumberyard engine as part of their agreement.

Now, I know the situation was a bit embarassing for Crytek and I couldn't weigh in on what the deciding factor was in the lawsuit. Frankly, I believe Crytek may just want the tech that CIG managed to create using their former engineers. CIG did make it sound that Lumberyard did provide them with a more streamlined approach to content creation and backend modification but I can accept that as being a bit of PR spin to sell the switch to the consumer base. I have no idea how much of that came from CIGs internal development and how much was from Lumberyards development.

[–] jobes 1 points (+1|-0)

I'd be curious as to the differences between Lumberyard and the original CryEngine as I'm a bit iffy on those

It's tough to summarize as there have been 100+ engineers dedicated to rewriting the god awful code CryEngine is while adding new features. Some highlights may be:

  • entirely new network code
  • new asset system for compiling offline and loading assets (huge)
  • rewrite of most of the build system for code
  • mobile support for android and iOS
  • modularization of the codebase with "gems" so game projects and engine libraries can be selectively enabled/disabled
  • new visual scripting system
  • removal of the core entity/game object system that the engine was built upon

There's a lot more, but I did want to call out that CryEngine is honestly the worst codebase i have ever seen. The guy that forced the acquisition of it was fired. It's been nothing short of a nightmare to deal with.

[–] AlkaiserSoze 1 points (+1|-0)

entirely new network code

I have a feeling I know what CIGs deciding factor was. The network model for SC is very interesting. In order to support a persistent universe with a huge playerbase, they decided on developing something called sharding. It isn't a new concept but the way they're applying it is. Pre-LY the network situation was fucking awful. It's gotten much better since they moved to LY.