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I've seen a number of posts saying that people are contemplating or planning to stay here, even when Voat returns.

I'm doing my due lurking dilligence and trying to get a feel for the site myself, but I thought I'd ask in case I miss something.

Is it just the responsive admins and the lower traffic? Or are there other things that make this place superior?

Thanks.

I've seen a number of posts saying that people are contemplating or planning to stay here, even when Voat returns. I'm doing my due lurking dilligence and trying to get a feel for the site myself, but I thought I'd ask in case I miss something. Is it just the responsive admins and the lower traffic? Or are there other things that make this place superior? Thanks.

28 comments

[–] jobes 1 points (+1|-0)

I'd be curious as to the differences between Lumberyard and the original CryEngine as I'm a bit iffy on those

It's tough to summarize as there have been 100+ engineers dedicated to rewriting the god awful code CryEngine is while adding new features. Some highlights may be:

  • entirely new network code
  • new asset system for compiling offline and loading assets (huge)
  • rewrite of most of the build system for code
  • mobile support for android and iOS
  • modularization of the codebase with "gems" so game projects and engine libraries can be selectively enabled/disabled
  • new visual scripting system
  • removal of the core entity/game object system that the engine was built upon

There's a lot more, but I did want to call out that CryEngine is honestly the worst codebase i have ever seen. The guy that forced the acquisition of it was fired. It's been nothing short of a nightmare to deal with.

[–] AlkaiserSoze 1 points (+1|-0)

entirely new network code

I have a feeling I know what CIGs deciding factor was. The network model for SC is very interesting. In order to support a persistent universe with a huge playerbase, they decided on developing something called sharding. It isn't a new concept but the way they're applying it is. Pre-LY the network situation was fucking awful. It's gotten much better since they moved to LY.

[–] jobes 1 points (+1|-0)

I haven't kept up on what they've been doing. The networking code they took was what we used for Killer Instinct 3. It was good for a 60fps fighting game, then we replaced cry's networking layer with that.

[–] AlkaiserSoze 1 points (+1|-0)

.. Seriously? Okay, colour me surprised. Granted, fighting game network code should be very clean cut since matches can be decided by tiny factors, like who got in that final hit or if a block managed to work or not, but it's still surprising to hear.