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12 comments

[–] jobes 1 points (+1|-0)

Half the lashes are caught in the DoF, I always question when unnecessary post effects are added. The whole thing is amazingly low poly, but the animation of the lashes is far too rigid. It looks like the hair you'd have on a broom, not on your eyes. It needs some minor addition of soft body physics. It just looks very non-human with how they move.

They're also too thick and opaque. I can understand the need for emphasis when focusing on the eye, so I don't consider that a big fault

[–] Dii_Casses [OP] 1 points (+1|-0)

Looks like he's come a long way.

[–] jobes 1 points (+1|-0)

That's impressive for the low poly count. Must be dynamically generating multiple textures for the wrinkles instead of using geo. I'd love to see another camera angle. The lighting on those eyes tho, eww.