That's impressive for the low poly count. Must be dynamically generating multiple textures for the wrinkles instead of using geo. I'd love to see another camera angle. The lighting on those eyes tho, eww.
That's impressive for the low poly count. Must be dynamically generating multiple textures for the wrinkles instead of using geo. I'd love to see another camera angle. The lighting on those eyes tho, eww.
I could make something twice as realistic only using 4 triangles
I could make something twice as realistic only using 4 triangles
Looks like he's come a long way.