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12 comments

[–] jobes 2 points (+2|-0)

The hair just isn't quite right. Pretty good sub-surface scattering for the skin and the eye looks pretty good, just the lashes and the unnecessary depth of field effect stand out to me.

I've been a professional computer graphics engineer for over a decade and that's what I notice.

[–] Dii_Casses [OP] 1 points (+1|-0)

What's off about the lashes?

[–] jobes 1 points (+1|-0)

Half the lashes are caught in the DoF, I always question when unnecessary post effects are added. The whole thing is amazingly low poly, but the animation of the lashes is far too rigid. It looks like the hair you'd have on a broom, not on your eyes. It needs some minor addition of soft body physics. It just looks very non-human with how they move.

They're also too thick and opaque. I can understand the need for emphasis when focusing on the eye, so I don't consider that a big fault