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I've seen a number of posts saying that people are contemplating or planning to stay here, even when Voat returns.

I'm doing my due lurking dilligence and trying to get a feel for the site myself, but I thought I'd ask in case I miss something.

Is it just the responsive admins and the lower traffic? Or are there other things that make this place superior?

Thanks.

I've seen a number of posts saying that people are contemplating or planning to stay here, even when Voat returns. I'm doing my due lurking dilligence and trying to get a feel for the site myself, but I thought I'd ask in case I miss something. Is it just the responsive admins and the lower traffic? Or are there other things that make this place superior? Thanks.

28 comments

[–] AlkaiserSoze 1 points (+1|-0)

.. Seriously? Okay, colour me surprised. Granted, fighting game network code should be very clean cut since matches can be decided by tiny factors, like who got in that final hit or if a block managed to work or not, but it's still surprising to hear.

[–] jobes 1 points (+1|-0)

I shit you not. CryNetwork was pretty awful so we just replaced the backend of it with Grimate, but never got around to removing the shim layer

[–] AlkaiserSoze 1 points (+1|-0)

Well, colour me red and ride me around like a fire engine. I love learning stuff like that. This explains why CIG has put forth so many resources into reworking the network layer. Their model for a smooth and functional network experience is huge by comparison and they're likely having to rewrite just about everything since I doubt adaptation would be possible. I feel less annoyed with their relatively slow progress on that front now. In fact, I'm rather in awe of what they've accomplished thus far given the, ehm, humble origins of the original code. Not to say you all didn't do fine work, of course. But it sounds like Crytek didn't know how to handle packets properly.

[–] jobes 1 points (+1|-0)

colour me red and ride me around like a fire engine

That made me laugh

it sounds like Crytek didn't know how to handle packets properly.

Cry was literally a graphics research project that merged two engines together. Nvidia sponsored it way back in 2001 or so. The graphics part was great, still is for the time. The code from that research and the engine it was bolted on to is another story. There's a few thousand interesting lines of code out of a few million.