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I've seen a number of posts saying that people are contemplating or planning to stay here, even when Voat returns.

I'm doing my due lurking dilligence and trying to get a feel for the site myself, but I thought I'd ask in case I miss something.

Is it just the responsive admins and the lower traffic? Or are there other things that make this place superior?

Thanks.

I've seen a number of posts saying that people are contemplating or planning to stay here, even when Voat returns. I'm doing my due lurking dilligence and trying to get a feel for the site myself, but I thought I'd ask in case I miss something. Is it just the responsive admins and the lower traffic? Or are there other things that make this place superior? Thanks.

28 comments

[–] AlkaiserSoze 1 points (+1|-0)

Star Citizen. I grew up with the Wing Commander series. I trust Chris Roberts. That guy is nuts for space ships. Even if I didn't already trust Roberts, I think he has delivered a really impressive amount of new tech to set suspicions aside. In any case, SC was not a popular topic over at Voat.

[–] PMYA 1 points (+1|-0)

@jobes weren't you telling me some shit ages ago about Star Citizen paying a ton for Cryengine?

I just googled it and it seems like there's an ongoing legal dispute over it, do you know anything about it?

[–] AlkaiserSoze 2 points (+2|-0) Edited

So, here is the story on that. Originally, Cloud Imperium Games (makes of Star Citizen) were using CryEngine 3. At the time, Crytek (the parent company of the engine) was in freefall as they had been forced to lay off workers and sell IP just to make bills. At the time, they couldn't even pay all of their employees. Because of this, they had a very useful contract with Cloud Imperium Games. They ended up selling one of their Cry Engine versions to Amazon in order for additional money. Amazon took this tech and made Lumberyard which was essentially an upgraded/streamlined version of CryEngine.

After Lumberyard was released, CIG decided to go ahead and use Lumberyard instead of CryEngine 3 because they would be entitled to better support and a better product in general. This didn't make Crytek very happy as Star Citizen was really starting to gain headway and it looked like the project could be a way to resolve financial issues. The contract which CIG held with Crytek basically said "We'll use your engine for Star Citizen, Squadron 42 (the singleplayer component), and we'll provide Crytek with bug fixes and updated tech that we find." Switching to the Amazon version of CryEngine basically meant that CryTek was going to lose out on CIGs hard work, so they are trying a lawsuit over language in the original agreement.

Realistically, one of the main reasons for the lawsuit is that CryTek states that their engine wasn't supposed to be used for Squadron 42 (the SP component) despite the fact that it is clearly listed in the original agreement between CryTek and CIG. Many people believe this is a losing fight but Crytek is hoping to get something out of the lawsuit because CIG will not wanted a lengthy court case on their hands while they develop Star Citizen. It's effectively a patent troll level technique since there isn't anything that specifically binds CIG to ONLY use CryTeks engine. In fact, the lawsuit doesn't really touch on that point too much. It's really just about Squardron 42 and the right to use the engine for it.

In additional fuckery, CryTek has recently lost their CEO only for the CEOs brother to take over, IIRC. Some consider this a legal manuever as the lawsuit wouldn't be winnable in the long run and a scapegoat might be useful if/when CryTek has to back off. In any case, it is my belief that this lawsuit will not hinder development and when a judge finally makes a decision it will be in CIGs benefit. But that may take a while as legal actions are sometimes resolved much slower than common sense would dictate.

I may have glossed over some things but that's the general idea behind the situation.

[–] PMYA 1 points (+1|-0)

I'm starting to remember now, I do know parts of this story as I know someone who is roughly involved. I think they may disagree a bit with the statement:

Lumberyard, which was essentially an upgraded/streamlined version of CryEngine.

The creation of Lumberyard did not go that smoothly, by some accounts.

Thanks for the writeup, obviously I am not familiar with the exact details surrounding the agreement that was made, but from what you've said it does just sound like Crytek are trying to desperately do something about their sinking ship.

[–] jobes 1 points (+1|-0) Edited

Switching to the Amazon version of CryEngine basically meant that CryTek was going to lose out on CIGs hard work,

Ehh, Cry was a dead company until we infused them with cash. Lumberyard was then a dead project before we had sign off for Star Citizen. Switching to LY didn't necessarily hurt Crytek, SC had already hired away their few remaining engineers that knew how to use the engine. I stopped getting any knowledge of internal Cry workings a few years ago so I can't really comment on the last 3 paragraphs.

There is some inaccuracy in the first part of your post, but it's not wrong generally. I work on LY and was there during the acquisition of Cry and worked on the engine before we acquired CryEngine. I can answer many questions about Cry/LY if you have some.

@PMYA