The current entertainment paradigm is so skewed towards remakes and sequels that I feel any momentum added in that direction is directly contributing to diminishing the chance of new ideas or new ip being created
On one hand I agree, but on the other hand there is nothing new under the sun. Most (if not all) of Disney's animated classics are re-imagining old stories, with Aladdin probably being one of the oldest.
> The current entertainment paradigm is so skewed towards remakes and sequels that I feel any momentum added in that direction is directly contributing to diminishing the chance of new ideas or new ip being created
On one hand I agree, but on the other hand there is nothing new under the sun. Most (if not all) of Disney's animated classics are re-imagining old stories, with Aladdin probably being one of the oldest.
It could be amazing and I'd still never see it on principle. I have an interest in new ideas getting produced. The current entertainment paradigm is so skewed towards remakes and sequels that I feel any momentum added in that direction is directly contributing to diminishing the chance of new ideas or new ip being created. The long game here is that if only a limited number of entertainment ideas exist it is easier to maintain a ludicrous monopoly over both success and creation of ideas by controlling the environment. Of course, Disney stands to gain the most out of this ecosystem.
It is a scenario where entertainment succeeds spectacularly on a monetary level and fails, in my opinion, on a purpose level. At its core what is the purpose of visual media? Is it to generate income or is it to express ideas? Because if the highest priority is simply money, then you can engineer an environment to maximize that goal. And as far as I can tell the best environment for generating money in media is owning successful ideas. If you are in Disney's shoes and own a supermajority of successful ideas it is in your best interest not to encourage more ideas for competition but instead actively create an atmosphere hostile to new ideas by engineering a cycle of sequels to reboots to sequels to spinoffs to sequels etc. Drowning out the competition by influencing the culture's expectations.