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[–] smallpond 1 points (+1|-0) Edited

For the moment I'm going to respectfully disagree with both of you here. I'd think that the state space complexity of battle-mode would be much higher than completing a time trial, as the latter has so many reproduceable elements and the complexity of the former is increased by player input. Computationally wouldn't a time trial be as trivial as starting with a record run and then optimizing? The task isn't even complex enough to bother with an AI implementation. You might call the strategy cheating, but isn't that just what the human is trying to do within the confines of miserable biological reproducibility?

A single study by a researcher with limited resources and motivation is not the final word on AI capability. The AI versus fighter pilot article I linked to did essentially emphasise the complexity of the state space:

Because a simulated fighter jet produces so much data for interpretation, it is not always obvious which manoeuvre is most advantageous or, indeed, at what point a weapon should be fired....

"Here, you've got an AI system that seems to be able to deal with the air-to-air environment, which is extraordinarily dynamic, has an extraordinary number of parameters and, in the paper, more than holds its own against a skilled and capable, experienced combat pilot,"

but you want me to believe that an MK64 time trial is more complex?

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