https://i.imgtc.com/5qhhaiZ.png
I haven't bothered to label the territories for a first sketch, but I hope it is understandable enough.
Unit Distribution:
- Byzantinum (yellow) - A Athens, F Constantinople, A Smyrna
- Crusader States (pink) - F England, A Prussia, F Malta, A Outremer
- Hungary (brown) - F Croatia, A Budapest, F Siebenbürgen
- Mameluk Sultanate (green) - F Egypt EC, A Bedouins, A Moors
- Seljuk Sultanate (blue) - A Mecca (note: only partially on map)
The dark grey areas aren't defined yet.
In the north east beyond Novgorod and Kievan Rus, there are going to be a couple more of neutral inland SCs along with the Golden Horde home SC.
In the south-east, another couple of inland Middle East SCs, the rest of the Seljuk Sultanate, and of course the Il-Khanate and the Ghore Sultanate.
The Atlantic and the Red Sea are connected south of South Africa. South Africa is a neutral water-way allowing access to Atlantic and Red Sea by fleets, and to the Mameluk home SCs by armies.
Some notes that might not be immediately apparent:
- Hungary and Byzantinum face a very similar situation about the Black Sea as Turkey and Russia in Calhamer. They could get along with Byzantinum taking the Black Sea and the Crimea SC, while Hungary creeps along the Coast to the Kievan Rus SC, but that will take trust, and the deal could fall apart any autumn turn thanks to the Chaos rules (which permit to build in any SC, not just in the 3-4 home SCs).
- Hungary has a save grab with Venice, while the Crusaders have a save grab with Rome. As in the first year both can be taken only by fleet and they don't share a coast, this is initially drama-free, but could lead to conflict later as armies can be built.
- Jerusalem may be the most contested SC in the early game, being reachable in Spring by all of the Mameluks, Seljuks and Crusaders. The Crusaders can take it, but will forsake Antioch to Byzantinum in doing so. The Mameluks can take it, but will then forsake the strategically important Red Sea and South Africa early on. (The Seljuks should face a similar dilemma that I will need to think about more as I move to the Middle Eastern theatre.)
- Crusaders start out thinly spread, but have a wide selection of openings in the early game. With F (Eng) - ATL and A (Pru) - Sax, in Autumn the Northern army could be convoied anywhere from Normandy to South Africa to put pressure on the Mameluks for the price of forsaking the Rus SCs. F (Mal) - Eastern Mediterranean could be a strong push into the Middle East, or a pretext for a convoi into deserted Byzantine SCs. Or they could play it safe by taking Rome with F Mal and putting F Eng into the Atlantic while their two isolated armies surf on the curtails of an ally.
Not a bad map at all. One of the naming conventions of the Calhamer map is that Supply Centers are named after cities, while non-SC provinces are named after regions. Consider Paris, London, Berlin, Rome, Moscow, Constantinople, and Vienna against Ukraine, Edinburgh, Gascony, Apulia, Armenia, Albania, and Ruhr. I dunno if you want to adopt that or not.
I can't decide if Crusader States are in a really good or really bad position. I guess it all depends on their diplomacy and the players' attitudes (so much of the game is predicated on that), but it seems like things could be really good for them right off the bat in a natural progression. Their fleet advantage early on gives them the potential for a lot of tension put on other powers without a lot of means of retaliation, it seems. Imagine this -
Crusader States
Assuming all these moves succeed, CS suddenly has a lot of tension on other powers. They can potentially strike three Byzantine home centers, and the Byzantines basically have to return home to protect themselves if CS can't be trusted (or else risk the loss of a home center, with carving by CS and Hungary likely to follow). Meanwhile CS might just be trying to convoy their army out of the dangerous middle east into Rome, surrendering that center for a more centralized position. They can also try to guessing game the Mamluks if A Bedouin goes east to Egypt rather than west into Moors.
I mean it's hard to say anything before you see the whole map, not to mention this is kind of a passing glance, but CS feels like they're in potentially a very strong position unless others work to stymie them at the cost of their own development in year one. Add in the fact that two of their "home" SCs along with a neutral seem to be very out of the way for most of the other powers, and it feels like they have the potential to be very safe early.
I don't mean to be overly critical; I think it's a good map, and the game you described has a lot of potential and fun in it. This is just what jumped out to me right away. Further analysis might show me to be completely off my rocker.