Replies may be delayed, but I'll get to them. Game devs are awful at acknowledging NDAs, as well as hardware companies (amd, nv, qualcomm, imagination, etc.). Ask me about development process, other high profile games, how to get hired, what to study, ama. I've been here over a decade.
That really depends on the company and the publisher. In reality, I could complain about the minimap at lunch and it might get fixed (or get an added checkbox) if I know someone well on the gameplay team. Otherwise I pretty much have no say unless I complain enough for it to become a gameplay concern.
That really depends on the company and the publisher. In reality, I could complain about the minimap at lunch and it might get fixed (or get an added checkbox) if I know someone well on the gameplay team. Otherwise I pretty much have no say unless I complain enough for it to become a gameplay concern.
How much influence over design do you have? For example, I find that minimap with the directions is more distracting, and would be better turned off by default.
Who in the chain of hierarchy could make that decision?