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Replies may be delayed, but I'll get to them. Game devs are awful at acknowledging NDAs, as well as hardware companies (amd, nv, qualcomm, imagination, etc.). Ask me about development process, other high profile games, how to get hired, what to study, ama. I've been here over a decade.

Replies may be delayed, but I'll get to them. Game devs are awful at acknowledging NDAs, as well as hardware companies (amd, nv, qualcomm, imagination, etc.). Ask me about development process, other high profile games, how to get hired, what to study, ama. I've been here over a decade.

33 comments

[–] SilverBanana 2 points (+2|-0)

How much influence over design do you have? For example, I find that minimap with the directions is more distracting, and would be better turned off by default.

Who in the chain of hierarchy could make that decision?

[–] jobes [OP] 2 points (+2|-0) Edited

That really depends on the company and the publisher. In reality, I could complain about the minimap at lunch and it might get fixed (or get an added checkbox) if I know someone well on the gameplay team. Otherwise I pretty much have no say unless I complain enough for it to become a gameplay concern.

[–] jobes [OP] 1 points (+1|-0)

I didn't give "The publisher" a real shout out above. Imagine being a professional game dev and knowing that XYZ is awesome, then someone at a low budget job , at the publishing company hates it, so something you literally put years into designing is discarded because some faggot didn't like it. I don't mean "faggot" as derogatory towards gays, I just hate publishers

[–] jobes [OP] 1 points (+1|-0)

I guess similarly related, I had a news article written about me for some because I made some render modes on the wii