Many games are made with generic engines these days as well. Back in the old days, every game had a unique engine created for that project and then it was often abandoned once the game was finished. Giving an artist who is making a Minecraft clone the same engine that can be used to make Gears of War will result in a super bulky Minecraft clone for no good reason.
Many games are made with generic engines these days as well. Back in the old days, every game had a unique engine created for that project and then it was often abandoned once the game was finished. Giving an artist who is making a Minecraft clone the same engine that can be used to make Gears of War will result in a super bulky Minecraft clone for no good reason.
Tools make coding faster, and much fatter. No one writes in efficient code anymore. like assembly. That's time consuming. Just use Bill Gates drag and drop programming method, and add some actual code as needed. Windows went from 13 1.44-MB floppy discs for all of Windows 95 (total of 18.72 MB), to 4.2 GB for W10 using this fine technique, that also makes bug fixing tedious. Half of W10 is bloat related to telemetry, advertising, and other bullshit completely unnecessary to run the OS. Games use the same dumb techniques.
It is what it be.