7

I knew it wasn't my card holding things back already because of using MSI afterburner to show GPU and CPU usage stats but I wasn't sure just how much a new CPU and RAM would help.

I previously had an i5-3550 and 8G of DDR3 1600c9(xmp profile). I now have an R5-3600 and 16G of DDR4 3200c16. Card is about the same as a 10603G.

Things I can notice that are different:

  • I no longer microfreeze and drop ~10fps whenever an in-game overlay message pops up on screen.

  • Everything just feels MUCH smoother and movement is more fluid even in games where I never went under 60 fps before.

  • I use the same Sata SSD that I had before but it is loading much faster now at all points of all the games that I was struggling to hold 60fps at before.

  • The games are now using about 1G more of system ram than before. Even though every game I own uses under 5gb apart from Assassins Creed:Origins. I suppose this might have to do with windows and its reserving of ram.

  • The speaker sound is a huge improvement and no longer sounds as tinny. Not as good as the USB headphones but nice anyway.

What's not different:

-Ultra/High shadows, Reflections, Particle effects and Volumetric fog are what tanks my framerate and that is GPU. I can generally go Ultra textures/detail and geometry as well as draw distance but this has always been the case. Luckily, I think Ultra shadows look unrealistic and the fog just makes things hard to see for little benefit. I'm good with all this.

  • Life tends to throw the unexpected at you so the decision might be out of my hands anyway.

PS: the fucking memory is RGB(low stock so I had no choice) and since I'm using a stripped down beta bios for compatibility, I don't think I can stop the Las Vegas light show for now.

I knew it wasn't my card holding things back already because of using MSI afterburner to show GPU and CPU usage stats but I wasn't sure just how much a new CPU and RAM would help. I previously had an i5-3550 and 8G of DDR3 1600c9(xmp profile). I now have an R5-3600 and 16G of DDR4 3200c16. Card is about the same as a 10603G. Things I can notice that are different: - I no longer microfreeze and drop ~10fps whenever an in-game overlay message pops up on screen. - Everything just feels MUCH smoother and movement is more fluid even in games where I never went under 60 fps before. - I use the same Sata SSD that I had before but it is loading much faster now at all points of all the games that I was struggling to hold 60fps at before. - The games are now using about 1G more of system ram than before. Even though every game I own uses under 5gb apart from Assassins Creed:Origins. I suppose this might have to do with windows and its reserving of ram. - The speaker sound is a huge improvement and no longer sounds as tinny. Not as good as the USB headphones but nice anyway. What's not different: -Ultra/High shadows, Reflections, Particle effects and Volumetric fog are what tanks my framerate and that is GPU. I can generally go Ultra textures/detail and geometry as well as draw distance but this has always been the case. Luckily, I think Ultra shadows look unrealistic and the fog just makes things hard to see for little benefit. I'm good with all this. - Life tends to throw the unexpected at you so the decision might be out of my hands anyway. PS: the fucking memory is RGB(low stock so I had no choice) and since I'm using a stripped down beta bios for compatibility, I don't think I can stop the Las Vegas light show for now.

5 comments

[–] jobes 2 points (+2|-0)

Don't get me started on the cryengine conetracing. I have deep intimate knowledge of that codebase and holy shit it's bad. I rewrote parts of it to try and remove the hacky parts, then handed it off to a co-worker who rewrote most of it, and in non-demo scenarios it is just plain terrible

[–] KillBill [OP] 1 points (+1|-0)

Maybe AMD paid for that one.

[–] jobes 1 points (+1|-0)

AMD paid us for a VR project when ryzen cane out. Turns out their CPU and GPU teams do not talk, so the asumption the team made to use multi GPU contradicted the results of us trying to push a Bollywood movie in VR