First major update for my Into-the-Odd-like game with a classic fantasy flavor.
Based on "Into the Dungeon: Playtest Edition" by Chris McDowall.
Changelog:
- Mystic advancement: Spell Circle is limited by Mystic Level instead of Experience Level
- Mystic's Tome is required when preparing spells
- Damage from casting spells targets WIL instead of STR
- Signature spells can be cast without preparation
- Spells changes:
- Charm Person: targets humanoids only
- Magic Missile: d4 instead of d6 damage
- Ray of Enfeeblement: lasts until Rest instead of Healing
- Shield: now blocks Magic Missiles
- False Life: now affects lost STR instead of HP
- Spectral Hand: clarified usage
- Flame Arrows: "bonus damage" instead of "extra damage"
- Lightning Bolt: d8 instead of d10 damage
- Nondetection: now Persistent
- Shout: d8 instead of d10 damage
- Charm Monster: renamed to Charm Creature, targets all creatures
- Remove Curse: now target any magical Disadvantages or Impairments
- Note on elemental damage
- Improved and clarified phrasing
- Index update
- Box style update
More to come in v1.2 (when it's done).
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