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First major update for my Into-the-Odd-like game with a classic fantasy flavor.

Based on "Into the Dungeon: Playtest Edition" by Chris McDowall.

Home page

Release v1.1

GitHub repo

Changelog:

  • Mystic advancement: Spell Circle is limited by Mystic Level instead of Experience Level
  • Mystic's Tome is required when preparing spells
  • Damage from casting spells targets WIL instead of STR
  • Signature spells can be cast without preparation
  • Spells changes:
    • Charm Person: targets humanoids only
    • Magic Missile: d4 instead of d6 damage
    • Ray of Enfeeblement: lasts until Rest instead of Healing
    • Shield: now blocks Magic Missiles
    • False Life: now affects lost STR instead of HP
    • Spectral Hand: clarified usage
    • Flame Arrows: "bonus damage" instead of "extra damage"
    • Lightning Bolt: d8 instead of d10 damage
    • Nondetection: now Persistent
    • Shout: d8 instead of d10 damage
    • Charm Monster: renamed to Charm Creature, targets all creatures
    • Remove Curse: now target any magical Disadvantages or Impairments
  • Note on elemental damage
  • Improved and clarified phrasing
  • Index update
  • Box style update

More to come in v1.2 (when it's done).

First major update for my Into-the-Odd-like game with a classic fantasy flavor. Based on ["Into the Dungeon: Playtest Edition"](https://docs.google.com/file/d/0B6MR1KWIUR9UVVNjeUtvSDZTMUk) by [Chris McDowall](http://www.bastionland.com/). [Home page](https://vladar4.github.io/itdr/) [Release v1.1](https://github.com/Vladar4/itdr/releases/tag/v1.1) [GitHub repo](https://github.com/Vladar4/itdr/) **Changelog:** * Mystic advancement: Spell Circle is limited by Mystic Level instead of Experience Level * Mystic's Tome is required when preparing spells * Damage from casting spells targets WIL instead of STR * Signature spells can be cast without preparation * Spells changes: * Charm Person: targets humanoids only * Magic Missile: d4 instead of d6 damage * Ray of Enfeeblement: lasts until Rest instead of Healing * Shield: now blocks Magic Missiles * False Life: now affects lost STR instead of HP * Spectral Hand: clarified usage * Flame Arrows: "bonus damage" instead of "extra damage" * Lightning Bolt: d8 instead of d10 damage * Nondetection: now Persistent * Shout: d8 instead of d10 damage * Charm Monster: renamed to Charm Creature, targets all creatures * Remove Curse: now target any magical Disadvantages or Impairments * Note on elemental damage * Improved and clarified phrasing * Index update * Box style update *More to come in v1.2 (when it's done).*

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