I haven't played a great deal of it yet, but so far it's pretty good. The basic concept is you pick up a cursed sword that kills you every 60 seconds, so you need to move through the game progressing a little with each death. You can move into new "homes" that serve as a respawn point somewhere else in the game. It has a nice aesthetic.
I haven't played a great deal of it yet, but so far it's pretty good. The basic concept is you pick up a cursed sword that kills you every 60 seconds, so you need to move through the game progressing a little with each death. You can move into new "homes" that serve as a respawn point somewhere else in the game. It has a nice aesthetic.
I haven't played a great deal of it yet, but so far it's pretty good. The basic concept is you pick up a cursed sword that kills you every 60 seconds, so you need to move through the game progressing a little with each death. You can move into new "homes" that serve as a respawn point somewhere else in the game. It has a nice aesthetic.