I think he talks about how his favorite things about Zelda games, why he plays them are for the dungeons and the bosses. And since both are completely lackluster in this one (only 4 Divine Beasts and shrines that are usually solvable in about a minute, if they're not just a straight fight against a guardian, or solved with a quest outside the shrine itself; and for bosses, all 4 DB bosses have very similar visual appearances, which is also similar to Ganon himself), the game kind of felt like a big let down in that department.
But then the free-roaming stuff was also amazing. The climb and glide mechanics look like the most fun ever.
I played it for a bit when it first came out, it really felt like Witcher Breath of the Wild. Also the stinking "durability" (more like FRAGILITY) system for the weapons drove me nuts
i would completely agree with him. I feel like the zelda of zelda is represented zero anymore