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5 comments

[–] TheRedArmy 1 points (+1|-0)

Oh, I kind of got interested in Sailor Moon some time back, never knew there was a game.

How is it?

[–] Skyrock 1 points (+1|-0)
  • Sailor Moon (SNES): Terrible fighting game following the Double Dragon / Final Fight / Streets of Rage formula with especially horrible collision controls. Unless you are a completionist, collector or masochist, back off.
  • Sailor Moon (Genesis): The same fighting game, but this time with functional collison controls. OK, but nothing outstanding.
  • Sailor Moon: Another Story (SNES): Average JRPG with very straight-forward mechanics that encourage special attack spam (with MP refreshing every fight) and rely largely on overlevelling and grinding to move forward. There are a few boss fights that actually require resource management and make the formation system relevant, but they will largely stand and fall depending on how far you have overlevelled and loaded up on items. After mid-game Sailor Pluto will break the game with her time stop ability, provided that she is overlevelled enough to win initiative and that you are loaded with enough MP-restoring items to spam the time stop in later rounds. The game is largely carried by its story with its Babylonian mythology based anti-senshi team, and the fate-altering and time travel elements, and the only thing that makes it worth playing through once. Replay value is sharply limited. While there are two alternative endings, they are triggered by the final boss fight and its outcome only, so there is no need to replay to see both endings - just win the final fight once, then botch it and replay it with the secondary team to have seen both.

There were a few more licensed games, but I have never tried them.

[–] TheRedArmy 0 points (+0|-0)

Thanks for the detailed analysis.

Unless you are a completionist, collector or masochist, back off.

Nope, nope, and not in gaming, so it's a pass for me. :p