The original 3 movies (Fellowship, Two Towers, and Return of the King) are good enough representations, from what I understand.
I'm reminded of a D&D joke flowchart, where it kind of showed the "path of a typical adventure". After the "get the quest" thing, it went down to "travelling" and broke off into two branches with the question "How much do you like J.R.R. Tolkien?" The two choices were "not so much", which brought you to the destination, and "A lot", which sent you to "travelling time!" and then looped back to the question of Tolkien again.
When I was running my "main game" back in the day with my friends, I joined in as the GM at level 7 or so. I knew they were close to getting teleportation magic, so I decided to send them across the nation of Varisia (fairly size-able), and make travelling there take something like 4-5 sessions, almost like LotR, where the journey is a big deal. I had a bunch of side-quests, weird to-dos, and other things along the way. They eventually hit level 9, and the wizard took Teleport, as I expected; they never walked anywhere again. :p
The original 3 movies (_Fellowship, Two Towers, and Return of the King_) are good enough representations, from what I understand.
I'm reminded of a D&D joke flowchart, where it kind of showed the "path of a typical adventure". After the "get the quest" thing, it went down to "travelling" and broke off into two branches with the question "How much do you like J.R.R. Tolkien?" The two choices were "not so much", which brought you to the destination, and "A lot", which sent you to "travelling time!" and then looped back to the question of Tolkien again.
When I was running my "main game" back in the day with my friends, I joined in as the GM at level 7 or so. I knew they were close to getting teleportation magic, so I decided to send them across the nation of Varisia (fairly size-able), and make travelling there take something like 4-5 sessions, almost like LotR, where the journey is a big deal. I had a bunch of side-quests, weird to-dos, and other things along the way. They eventually hit level 9, and the wizard took _Teleport_, as I expected; they never walked anywhere again. :p
The original 3 movies (Fellowship, Two Towers, and Return of the King) are good enough representations, from what I understand.
I'm reminded of a D&D joke flowchart, where it kind of showed the "path of a typical adventure". After the "get the quest" thing, it went down to "travelling" and broke off into two branches with the question "How much do you like J.R.R. Tolkien?" The two choices were "not so much", which brought you to the destination, and "A lot", which sent you to "travelling time!" and then looped back to the question of Tolkien again.
When I was running my "main game" back in the day with my friends, I joined in as the GM at level 7 or so. I knew they were close to getting teleportation magic, so I decided to send them across the nation of Varisia (fairly size-able), and make travelling there take something like 4-5 sessions, almost like LotR, where the journey is a big deal. I had a bunch of side-quests, weird to-dos, and other things along the way. They eventually hit level 9, and the wizard took Teleport, as I expected; they never walked anywhere again. :p