5

I've played it a couple of times but I still don't understand the way gameplay works. Here are a few things I'm having trouble with:

  • I have a fucking massive deficit and no way to fix it without setting taxes to almost 100%. I understand there are research options available to increase tax efficiency and other things, but these will take years with my low literacy rate. I also can't spend a lot on education because of the deficit. Is there a group of civilians I can "promote" that would help? I am promoting immigration to increase literacy but I only have two promotion slots. Again, I could research more slots but it would take forever due to low literacy rate and not being able to spend on education.

  • How does social reform work? I understand that getting my Liberal party into power will allow me to hold votes on new laws, but I don't know how to actually get them in. I held an election and managed to boost Liberal percentage by something like 1%. I have a king and could circumvent the election and just put a new party in, but I assume there will be large penalties for doing this. Do I just keep hammering elections out and gradually change the political landscape that way, or is there a better way?

  • What impact does having different religions/cultures in your country have compared to the other Paradox games? So far I haven't been able to figure out what kind of penalties there are, if any. I also haven't figured out if high taxes give penalties. If there are any, they aren't listed anywhere. I assumed that high taxes would make it harder for the different classes to buy goods, which would increase the number of them not meeting the needs fulfilled criteria. This seems to be sort of the case, but it is still pretty random. I also can't figure out what penalties are given when too many people aren't able to buy goods.

  • What is the best ratio of different citizen types to have, and how do I attract them besides promoting them in different areas? I assume each one will have various triggers, such as capitalists appearing more often when the rich have a low tax rate. Of course, this is pure speculation because absolutely none of this is explained at all.

  • Is there anything else I should know? I'm getting that same feeling I got when I started playing HOI. There are tons of different menus and whatnot, I understand what most of them mean, but I do not understand how they all tie in together.

Aside from that I kind of like it. It's cool to have a Paradox game more based around the economy rather than coming up with clever ways to decimate entire continents.

I've played it a couple of times but I still don't understand the way gameplay works. Here are a few things I'm having trouble with: * I have a fucking massive deficit and no way to fix it without setting taxes to almost 100%. I understand there are research options available to increase tax efficiency and other things, but these will take years with my low literacy rate. I also can't spend a lot on education because of the deficit. Is there a group of civilians I can "promote" that would help? I am promoting immigration to increase literacy but I only have two promotion slots. Again, I could research more slots but it would take forever due to low literacy rate and not being able to spend on education. * How does social reform work? I understand that getting my Liberal party into power will allow me to hold votes on new laws, but I don't know how to actually get them in. I held an election and managed to boost Liberal percentage by something like 1%. I have a king and could circumvent the election and just put a new party in, but I assume there will be large penalties for doing this. Do I just keep hammering elections out and gradually change the political landscape that way, or is there a better way? * What impact does having different religions/cultures in your country have compared to the other Paradox games? So far I haven't been able to figure out what kind of penalties there are, if any. I also haven't figured out if high taxes give penalties. If there are any, they aren't listed anywhere. I assumed that high taxes would make it harder for the different classes to buy goods, which would increase the number of them not meeting the needs fulfilled criteria. This seems to be _sort of_ the case, but it is still pretty random. I also can't figure out what penalties are given when too many people aren't able to buy goods. * What is the best ratio of different citizen types to have, and how do I attract them besides promoting them in different areas? I assume each one will have various triggers, such as capitalists appearing more often when the rich have a low tax rate. Of course, this is pure speculation because absolutely none of this is explained at all. * Is there anything else I should know? I'm getting that same feeling I got when I started playing HOI. There are tons of different menus and whatnot, I understand what most of them mean, but I do not understand how they all tie in together. Aside from that I kind of like it. It's cool to have a Paradox game more based around the economy rather than coming up with clever ways to decimate entire continents.

No comments, yet...