The reason I recommend more than what you're recommending is because most PC games now are just unoptimized ports of the console code. If you're running pure PC games, yes, you are absolutely correct. But when you load up a game with code that was developed for console first, you're going to see the problem.
The reason I recommend more than what you're recommending is because most PC games now are just unoptimized ports of the console code. If you're running pure PC games, yes, you are absolutely correct. But when you load up a game with code that was developed for console first, you're going to see the problem.
I'm mainly playing Warthunder and Doom 2016. No exactly thirsty games as far as resources go.
I'm mainly playing Warthunder and Doom 2016. No exactly thirsty games as far as resources go.
It's a $75 card. It's going to bottleneck on games.
https://www.newegg.com/Product/Product.aspx?Item=N82E16814202237
The stats aren't all horrible on it but increasing the GDDR will reduce some of the problem and is a cheaper replacement than a faster clock speed, etc.
I honestly think OP's biggest bottleneck is the 5400 RPM HD. Swapping that for an SSD should eliminate most of the problems. They're like $100 for 1 TB so it wouldn't be an expensive upgrade.
And just to throw it out there: "budget" always comes with bottlenecks. I mean, yeah, we all know that but it's easy to build a rig and go "this isn't as nice as I thought it would be" while we forget why we bought budget components in the first place. It's a shiny new computer and we always hope for better than we bought.