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I want to give my players a lot of dimensions and options to be clever.

I've already given the spellcaster a horrible device that I read about on reddit: A ring of the Grammarian (allows you to change one letter of a spell's name to change the effect). That was already interesting when he once cast "Firebaal" instead of Fireball.

I want to give each character a ring that's part of a multi-ring set. The general working idea is that it allows each player to "borrow" an ability from another. Not a race ability but a class ability. For example, the thief might be able to "steal" the wizard's "blink" spell. The ranger might be able to borrow the backstab ability from the thief. And the wizard might be able to borrow "pick lock" when he fizzles on a knock spell. And so on.

The idea isn't to give them power but to coordinate more during combat and tactical situations where the players must line up their actions to build to a crescendo action. Get them communicating and planning, really get into their character more.

Thoughts?

I want to give my players a lot of dimensions and options to be clever. I've already given the spellcaster a horrible device that I read about on reddit: A ring of the Grammarian (allows you to change one letter of a spell's name to change the effect). That was already interesting when he once cast "Firebaal" instead of Fireball. I want to give each character a ring that's part of a multi-ring set. The general working idea is that it allows each player to "borrow" an ability from another. Not a race ability but a class ability. For example, the thief might be able to "steal" the wizard's "blink" spell. The ranger might be able to borrow the backstab ability from the thief. And the wizard might be able to borrow "pick lock" when he fizzles on a knock spell. And so on. The idea isn't to give them power but to coordinate more during combat and tactical situations where the players must line up their actions to build to a crescendo action. Get them communicating and planning, really get into their character more. Thoughts?

21 comments

[–] [Deleted] 1 points (+1|-0)

I assumed it was more than a passive ring based on its ability to determine what abilities the other ring-wearers have. If the intelligence level of all of the rings is the same you won't have a concern for one ring taking over the others. However, if the ring is smarter than one of the wearers it could decide that it should be the one in charge.

You could go all Tolkein on them and create another ring that they don't necessarily know about and give that one the ability to control all of the rings...

I was thinking of making it a set of 3 or 9 and, yes, having a master ring. One of my players is smart enough that he'll catch onto it immediately. So maybe I need to make it into a quest/campaign. They find one, maybe two and get just enough information to know that there are more and how to find the next one. But not enough information to know where they came from.

Oh, man, this is artifact level stuff. And artifacts come with curses. And are nearly indestructible.

If it were appropriate, I would jumping up and down with glee right now. This little item idea just turned into an epic campaign. They're not even finished with the one they're on, I have a second one lined up for the ranger (that tree tower), and now the rings. Oh man, this is gonna be great.

[–] [Deleted] 1 points (+1|-0)

I am seriously missing the days when I was the DM for a really good group of players. Thanks!

Definitely artifact level items. Each one with its own personality and behavior quirks. The rings know of each other and may have worked together in the past. Maybe that's why they're scattered now. Dole them out sparingly so that only one or two players have them initially, then gradually more and more find them. Each newly introduced ring recognizes the others - maybe some animosity between rings - then the users figure out more are out there.

Shit. I wish I had friends who played.