Oh yeah, that's a good idea.
Pal/Mon would be something potentially fearsome, though. Grab yourself a flurry weapon and smite away while having ridiculous saving throws. Stats are spread a little thin, though. Probably better to just couple with something else.
Oh yeah, that's a good idea.
Pal/Mon would be something potentially fearsome, though. Grab yourself a flurry weapon and smite away while having ridiculous saving throws. Stats are spread a little thin, though. Probably better to just couple with something else.
Some badly designed classes like Monk, Paladin or Knight are still going to suck, but not so hard as if they were hitting the mid levels and beyond.
I'd probably still go for partial gestalt to give the weaker classes a boost, or turn it into a full-hog gestalt game where after the first six single-class levels have been gained, the levels are turned into gestalt levels one at a time before extra feats are given out after level 6//6.