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Since it's been a while and no one has offered to play me on the IRC, I figure there's no need for a live game since it's hard to organize with work schedules and time zones and other nonsense.

So, feel free to join my unlimited time game here - https://lichess.org/yreJI9in

First one to join gets to play me. I picked a random side.

-TheRedArmy

Since it's been a while and no one has offered to play me on the IRC, I figure there's no need for a live game since it's hard to organize with work schedules and time zones and other nonsense. So, feel free to join my unlimited time game here - https://lichess.org/yreJI9in First one to join gets to play me. I picked a random side. -TheRedArmy

10 comments

[–] TheRedArmy [OP] 2 points (+2|-0)

I used to play a Chess custom map on Starcraft, where you could maybe see about 20% of the board at a time. :p

A computer is nothing compared to that madness.

[–] jobes 2 points (+2|-0)

wtf how did I miss SC chess? I must have been too busy playing Turret Defense/Goliath Defense/Diablo 2 in SC/BGH/The actual game/etc. Don't remember ever seeing a chess custom game.

[–] TheRedArmy [OP] 2 points (+2|-0)

Yeah man. Chess was legit, there was that one RPG that was super-fucking-legit, the custom games that would later inspire Warcraft 3 DOTA, and then actual DOTA. Kerrigan has Sex with Duke, that was a good one; no game, but a great little skit that plays out automatically.

There's the one that uses Starcraft shit to recreate the gif of World War 2 like it's a video game. Another great self-playing one. Diplomacy (not related to the board game, really) was also fun, and difficult.

Tons of others ones. I had so many custom maps.

[–] jobes 3 points (+3|-0)

It really makes me so sad that so few games ship with innate modding ability like a lot of the older games did. That kept games alive for years beyond their expected life cycle, and are responsible for some of the most played games and genres today (CS, DOTA and Tower Defense being some of the prime examples). Less than 5% of the games I have worked on have shipped actual developer tools with the game, and those are the ones I loved working on the best because they had such a great community response (and even ESRB, publisher, news, etc responses).

There are so many game engine choices out there to use today, many of them free, but creating a game from scratch in any of them takes either a lot of time or a lot of experience. The great thing about shipping developer tools with a game is that those tools were made to create a specific type of game (you do not have to do any camera setup, animation programming, event systems, sound programming, etc.), while trying to do a similar game in other engines can force you to touch every subsystem out there.

Maybe someday there will be a push away from "pre-ordering ammo crates" and instead go back to "here's the game, and you get the tools we used to create it"...like it used to be in the glory days.