It's ok, pretty much the same as the co-op in Resident Evil 5, and so far I prefer the storyline in 6 a bit more. I have not played RE7, but I did see a speedrun of it at GDQ this year and it looks far better than this game, they clearly knew it was time to breathe some new life into the series. There are a number of things that irritate me about this game though.
Split Screen Co-op
When you start up the game for the first time, it does not give you a main menu, it puts you into a sort of prologue of the first campaign (there are three, each with 5 chapters and they all take place along the same timeline and relate to each other). It starts off with a three minute cutscene - more on that later - and then throws you into the prologue. At this point, you will start to wonder, "How the fuck do we play co-op?", and then back out of the game. This takes you to the title screen, and pressing start will put you back into the single player prologue from the beginning, meaning you have to watch the cutscene again and play through the same stuff.
It turns out that to get co-op to start, you need to finish the prologue, which is 20 minutes long. You back out of the game, start a campaign and then select "split screen" from one of the menus, sign into a profile on the player 2 controller, press start and select the other character. Once you start the campaign, the split screen is in the same style as Call of Duty 5, if anyone has seen that. Instead of having the screen split vertically or horizontally, it is a horizontal split with each screen in opposite corners and around 40% of the screen is just blank space.
How do you fuck up so badly? Have a main menu at the start of the game, make the prologue co-op and give me a bigger fucking FOV so half of the TV screen isn't completely wasted.
Cutscenes
I don't mind games with cutscenes. Two of my favourite series are Metal Gear Solid and Final Fantasy, both of which are packed with them. The issue with RE6 is they are literally fucking everywhere. Open a door? Cool, we'll make a cutscene for that. Enemy appears? Cutscene.
Sometimes it is actually difficult to do anything in the game or even tell what is happening because there are so many triggers for various cutscenes. There are parts where you will get 3 seconds of gameplay sandwiched in between two 10 second long cutscenes. It's like watching an action film that has so many cuts you can't actually figure out the physical positions of the characters or what is going on.
My favourite part of the game lasted 5 seconds. You're travelling down some kind of mine shaft in a mine cart that's spiralling around the outside of a large hole going downwards. The camera faces inwards at a monster that you're fighting, and you start shooting at it with a sniper. It gave me the same sense of colossal level design as parts of Gears of War 2 did. Just as the thought "this is visually the best part of the game so far" popped into my head, it fired up another fucking cutscene and transitioned to the next part of the boss battle.
I'm trying so hard to enjoy this game, but keep being screwed at every turn. I don't understand how it is possible to make something so good at it's core and then totally destroy it by messing up very simple things that games have been doing well since the inception of split screen and cutscenes.
Edit: This is what co-op looks like. Why can it not be like this?
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