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Console brands |
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/s/nintendo |
Consoles + handhelds |
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/s/nes |
/s/snes |
/s/gamecube |
/s/wii |
/s/3ds |
/s/switch |
Popular video game series |
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Nintendo: |
/s/mario |
/s/metroid |
/s/minecraft |
/s/pokemon |
/s/smashbros |
/s/zelda |
Other: |
/s/counterstrike |
/s/wow |
Video gaming in general |
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/s/emulation |
/s/esports |
/s/gamedeals |
/s/gamephysics |
/s/indiegaming |
/s/rpg |
/s/runandgun |
/s/speedrun |
/s/steam |
/s/virtualreality |
Other |
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/s/diplomacy |
/s/dnd |
/s/marazia |
/s/modernpowers |
/s/paradoxplaza |
/s/pcmasterrace |
I never once thought about the UI in that game because it's so intuitive, but considering that they say literally half of the development was related to the UI which ended up affecting the rest of the game, I thought this was an interesting read.