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Your Puny Minds Cannot Fathom, mostly for the flavor text in italics at the bottom. This is a special kind of card called Archenemy, which is a special game type, where one player has 40 life (instead of the normal 20), and a team of ~3 players play against them. In addition to their normal deck, the Archenemy has a special Archenemy deck they draw from each turn, and use its effect as well. As you can see, they are extremely powerful.

Enormous Baloth for the same reason as above. As a 7/7 beatstick (meaning a card with no effects outside its power/toughness), this is a pretty poor card that is firmly in the "win more" camp. Meaning, if you can play this meaningfully, you're likely in one of two positions - you're in a dominating position, and will almost certainly win soon anyway, or you're in a desperate position, and this one creature is not going to make a meaningful difference. The gradual growth of the Baloth's diet is pretty funny, and I still remember it, despite being a useless card, all these years later.

Catapult Master, again, for the same reason. Back when I tried to make a soldier deck (where the majority or all your creatures are of the soldier type, allowing you to stack bonuses and use cards like this one), Catapult Master was a central part of it. Although rarely used to powerful effect, it did swing me a few games and cause headaches for my opponents from time to time.

At this point, I'm just looking around for art and flavor text. Here's some good ones.

Island. The basic lands in magic are what give you "mana", which you use to cast spells, summon creatures, and basically do anything. As such, every deck needed some number of basic lands - plains, mountains, forests, swamps, and islands - in some combination. Despite being the most basic cards included in every deck, many art works were commissioned for these cards, and they would change with each new edition of the game. I managed to, with my old Zombie deck, have each of my 18(?) swamps be completely different artwork from each other. This island shows that even the most common cards in the game could have the best artwork.

Inspiration.

Last Word.

Lightmine Field is a perfect blend between effect, artwork, and flavor text.

That's all.

Bonus Netrunner card because fuck it.

[Your Puny Minds Cannot Fathom](http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=212588&type=card), mostly for the flavor text in _italics_ at the bottom. This is a special kind of card called _Archenemy_, which is a special game type, where one player has 40 life (instead of the normal 20), and a team of ~3 players play against them. In addition to their normal deck, the Archenemy has a special Archenemy deck they draw from each turn, and use its effect as well. As you can see, they are extremely powerful. [Enormous Baloth](https://img.beckett.com/images/items/7553735/marketplace/73489883/front.jpg) for the same reason as above. As a 7/7 beatstick (meaning a card with no effects outside its power/toughness), this is a pretty poor card that is firmly in the "win more" camp. Meaning, if you can play this meaningfully, you're likely in one of two positions - you're in a dominating position, and will almost certainly win soon anyway, or you're in a desperate position, and this one creature is not going to make a meaningful difference. The gradual growth of the Baloth's diet is pretty funny, and I still remember it, despite being a useless card, all these years later. [Catapult Master](http://940ee6dce6677fa01d25-0f55c9129972ac85d6b1f4e703468e6b.r99.cf2.rackcdn.com/products/pictures/300375.jpg), again, for the same reason. Back when I tried to make a soldier deck (where the majority or all your creatures are of the soldier type, allowing you to stack bonuses and use cards like this one), Catapult Master was a central part of it. Although rarely used to powerful effect, it did swing me a few games and cause headaches for my opponents from time to time. At this point, I'm just looking around for art and flavor text. Here's some good ones. [Island](https://i.kinja-img.com/gawker-media/image/upload/18blth9cy3yy7jpg.jpg). The basic lands in magic are what give you "mana", which you use to cast spells, summon creatures, and basically do anything. As such, every deck needed some number of basic lands - plains, mountains, forests, swamps, and islands - in some combination. Despite being the most basic cards included in every deck, many art works were commissioned for these cards, and they would change with each new edition of the game. I managed to, with my old Zombie deck, have each of my 18(?) swamps be completely different artwork from each other. This island shows that even the most common cards in the game could have the best artwork. [Inspiration](http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=265380&type=card). [Last Word](https://images-na.ssl-images-amazon.com/images/I/51D40fPahXL.jpg). [Lightmine Field](http://static.tappedout.net/mtg-cards-2/rise-of-the-eldrazi/lightmine-field/lightmine-field-cropped.jpg) is a perfect blend between effect, artwork, and flavor text. That's all. [Bonus Netrunner card because fuck it](https://netrunnerdb.com/card_image/09055.png).

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