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So I figured out one of the problems I'm having in Victoria 2.

I'm playing as Brazil. I am taxing the shit out of the working class, not taxing the middle class at all, and the upper class has an average tax. The reason I am not taxing the middle class is as follows:

  • Artisans make up the vast majority of the middle class.
  • Artisans need money to buy supplies, so they can make things to sell, to get more money.
  • My artisans have no money to buy supplies, so 50% of them are unable to buy basic shit like food and water.

So in order to solve this problem, I decided to remove their tax and mess around with tariffs to see if that changed anything. It turns out it does not, as they are still unable to buy food and water. So my only options are as follows:

  • Wait until artisans realise they aren't making any money and convert to craftsmen. This is unlikely as it has already been about 5 years.
  • Wait until they starve.
  • Wait until they all rebel and hope I can somehow kill 150,000 of my own citizens.

Now, you might be wondering, is it possible to just work on lowering the cost of basic necessities so they are freed from their death loop? The answer is no, because:

  • Producing too much food and water etc. would mean farmers make less money.
  • Farmers make up a huge percentage of the population.
  • Farmers belong to the working class tax bracket, which is the only one I am making money from. Lowering their income would bankrupt me within a few months.

If I risked making necessities cheaper in the short term, it would not matter anyway. Every time you quit the game and reload it, your citizens lose their money supply and start over. This means that even if I changed something temporarily that would help out artisans, it would be pointless because the next time I reloaded the game, they would be stuck in the exact same cycle of having no money and not being able to produce anything to sell.

So now I am in a position where a vast number of my citizens are starving and will probably rebel at some point, and France is fabricating claims for a war, which will happen in less than 200 days. Once I am at war, production of food will drop when I mobilise my armies, and artisans will be even more screwed than they are now.

reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

So I figured out one of the problems I'm having in Victoria 2. I'm playing as Brazil. I am taxing the shit out of the working class, not taxing the middle class at all, and the upper class has an average tax. The reason I am not taxing the middle class is as follows: * Artisans make up the vast majority of the middle class. * Artisans need money to buy supplies, so they can make things to sell, to get more money. * My artisans have no money to buy supplies, so 50% of them are unable to buy basic shit like food and water. So in order to solve this problem, I decided to remove their tax and mess around with tariffs to see if that changed anything. It turns out it does not, as they are still unable to buy food and water. So my only options are as follows: * Wait until artisans realise they aren't making any money and convert to craftsmen. This is unlikely as it has already been about 5 years. * Wait until they starve. * Wait until they all rebel and hope I can somehow kill 150,000 of my own citizens. Now, you might be wondering, is it possible to just work on lowering the cost of basic necessities so they are freed from their death loop? The answer is no, because: * Producing too much food and water etc. would mean farmers make less money. * Farmers make up a huge percentage of the population. * Farmers belong to the working class tax bracket, which is the only one I am making money from. Lowering their income would bankrupt me within a few months. If I risked making necessities cheaper in the short term, it would not matter anyway. Every time you quit the game and reload it, your citizens lose their money supply and start over. This means that even if I changed something temporarily that would help out artisans, it would be pointless because the next time I reloaded the game, they would be stuck in the exact same cycle of having no money and not being able to produce anything to sell. So now I am in a position where a vast number of my citizens are starving and will probably rebel at some point, and France is fabricating claims for a war, which will happen in less than 200 days. Once I am at war, production of food will drop when I mobilise my armies, and artisans will be even more screwed than they are now. reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

1 comments

[–] Boukert 1 points (+1|-0) Edited

My dumbest shit was in hoi4.

  • playing as GER i invaded France from belgium.

  • Sent 1 unit from a 24 army (north-western france army) ahead along the coast towards brittany to get some VP port cities.

  • That thin coast front gets broken at a point, but np my unit is on a VP counter in an occupied harbor province.

  • However..... AI thinks there should be more units then 1 assigned to the solo unit in brittany...

  • AI then starts shipping army assets and sending them to brittany by ship trough the fucking English channel.

  • I was concentrating on Paris and central France when I suddenly noticed my western flank was gettng thin on assets...

  • upon investigating the army overview i noticed my army was at 11 instead of the initial 24 .....

  • UK navy just kept sinking all my army assets in transit and once they sunk, AI kept sending new ones.....

Like stupidest fucking thing ever. I had this problem in some northern Africa and Asian plays since then as well. Auto-front was a horrible implementation but the AI made it even more unplayable.