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http://dragons.metalphoenix.com/Home/Combat

It is not complete (and the URL is not final) but it'd be swell if any of you guys got bored and decided to check out the following sections and let me know of any bugs you find (or design ideas you might have):

Initiative Tab

Battlefield Tracker Tab

  • Not the counters section
  • Test the Battlefield section.

Right now, it's hardset into a debug mode where three players and 15 monsters are added to the battlefield and the Battlefield Tracker tab is autoclicked. But you can add and remove as you see fit. No data is saved.

There are some house rules in the Options dropdown button.

I hope to expand it to be a complete combat tracker (because tracking 200 monsters in combat is a bit of a pain every round) which is connected to an encounter generator and a full monstrous manual collection. Those other parts are going to be a while in coming because none of the monsters really use standardized descriptions (movement, for example, is differently represented on many monsters).

If any of you more techy dev types should take a look at the source, looking at GenericFunctions.js, Entities.js, and the main script areas on the page might be interesting for you.

http://dragons.metalphoenix.com/Home/Combat It is not complete (and the URL is not final) but it'd be swell if any of you guys got bored and decided to check out the following sections and let me know of any bugs you find (or design ideas you might have): Initiative Tab Battlefield Tracker Tab * Not the counters section * Test the Battlefield section. Right now, it's hardset into a debug mode where three players and 15 monsters are added to the battlefield and the Battlefield Tracker tab is autoclicked. But you can add and remove as you see fit. No data is saved. There are some house rules in the Options dropdown button. I hope to expand it to be a complete combat tracker (because tracking 200 monsters in combat is a bit of a pain every round) which is connected to an encounter generator and a full monstrous manual collection. Those other parts are going to be a while in coming because none of the monsters really use standardized descriptions (movement, for example, is differently represented on many monsters). If any of you more techy dev types should take a look at the source, looking at GenericFunctions.js, Entities.js, and the main script areas on the page might be interesting for you.

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