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I want to give my players a lot of dimensions and options to be clever.

I've already given the spellcaster a horrible device that I read about on reddit: A ring of the Grammarian (allows you to change one letter of a spell's name to change the effect). That was already interesting when he once cast "Firebaal" instead of Fireball.

I want to give each character a ring that's part of a multi-ring set. The general working idea is that it allows each player to "borrow" an ability from another. Not a race ability but a class ability. For example, the thief might be able to "steal" the wizard's "blink" spell. The ranger might be able to borrow the backstab ability from the thief. And the wizard might be able to borrow "pick lock" when he fizzles on a knock spell. And so on.

The idea isn't to give them power but to coordinate more during combat and tactical situations where the players must line up their actions to build to a crescendo action. Get them communicating and planning, really get into their character more.

Thoughts?

I want to give my players a lot of dimensions and options to be clever. I've already given the spellcaster a horrible device that I read about on reddit: A ring of the Grammarian (allows you to change one letter of a spell's name to change the effect). That was already interesting when he once cast "Firebaal" instead of Fireball. I want to give each character a ring that's part of a multi-ring set. The general working idea is that it allows each player to "borrow" an ability from another. Not a race ability but a class ability. For example, the thief might be able to "steal" the wizard's "blink" spell. The ranger might be able to borrow the backstab ability from the thief. And the wizard might be able to borrow "pick lock" when he fizzles on a knock spell. And so on. The idea isn't to give them power but to coordinate more during combat and tactical situations where the players must line up their actions to build to a crescendo action. Get them communicating and planning, really get into their character more. Thoughts?

21 comments

[–] xyzzy 2 points (+2|-0)

How does the owner of a skill get it back? Is it copied, time based, taken back, given back? All would work, but you should consider if you're making that clear in the beginning or communicate it when it's probably too late.

It's just a borrow. Kind of like how a wizard memorizes a spell and then casts it. He has to rememorize it. It's not like it's taken from the source, just temporarily copied.

[–] xyzzy 1 points (+1|-0)

So both (or technically all with rings) can use the same skill at the same time?

Ooh, that's a good question. I mean... the thief doesn't lose his ability to disarm a trap just because he's currently disarming a trap. But then why would it be reasonable to allow willynilly copying? I mean, yeah, there's a spell called "Copy" that allows you to copy pretty much anything (written, mind you). But I suppose an argument could be made that while it's being copied, the spell is "in use" in that it cannot be used by anyone else because it's in the process of being copied.

So.... no.

[–] [Deleted] 1 points (+1|-0)

How does the ring bearer determine which ability to borrow?

They choose. It couldn't be random because then they'd have no incentive to work together and coordinate.

[–] [Deleted] 1 points (+1|-0)

OK, that makes sense.
I assume there'd be a dice roll to see if they were successful in using the ring?

No, maybe not. A ring of protection is passive and requires no roll... but this could be considered an intelligent ring, right? I mean, it has to be. It has to communicate with the other rings who then has to delve into the mind of the person wearing it.

So the question is this: if it's intelligent, and perhaps too intelligent, it might have the capacity to control the user. Perhaps the intelligence should be just high enough to make that a risk but low enough to be enticing.